![]() So we need to load Atlas2 from MP4, so we open ME3Explorer and choose PCCEditor2. It is named SFXPawn_Atlas2, where the original was just SFXPawn_Atlas. You might have asked up above, "Atlas2"? Bioware added a DoT rocket to the Atlas in Retaliation, which made them replace the original Atlas with Atlas2. I'm going to be using ME3Explorer 109K, but the screenshots of a personal build, so they might be slightly different than the version you use. ![]() With that out of the way, lets get started. ![]() There as some caveats however, and the process is typically pretty time consuming. Through reverse engineering the file format, the ME3Explorer team has made it possible to edit them. These pcc files contain game assets such as textures, 3d models, and nearly everything else the game requires to run (besides the engine itself, which is the exe). PCC files are "cooked" Mass Effect packages, generated by Unreal Engine. Additionally you'll want to know some basic programming concepts as this directly deals with game code. As such, this guide will likely have errors in terminology and such. ![]()
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